The game was a two part scenario called the defence of Lesterheim written by myself and using the rules City Grounds, also by myself.
Both are available to download on this blog!
THE BATTLE REPORT
The human guards set up on the east side of the board in a spread formation ready to take on any onslaught that might come their way!
Another daemon charged the ranks
The final two daemons (still on the shrine) where still to activate! The closest daemon moved into cover behind the debris (a wise move when facing a rifle heavy force such as this!)
Winning the initiative the daemons proceeded to assault the city, one daemon sprinted to the top of the tower (though i knew not why for he has no ranged attack). The two in combat continued attacking, head butting and kicking their way into the human ranks. the daemons lost the turn after this and the humans continued their defence of the shrine. The Human bodygaurd and captain managed to knock down the second daemon after MANY failed rolls!
With the new turn the humans returned the attack full force, one rifleman sneaked to the top of the tower and sat in waiting behind the daemon there waiting for a chance to slash at him and cause him to fall back an inch and consequently plummet to his death!
Now! the daemon from before (tower dude) had his own ideas and given that this is a game wherein you can do ANYTHING i wasn't one to say no! The below picture better describes his intentions but in short
1. Jump 2" gap (4+ dificulty)
3. Brownnose (3+ and +1 damage) ... yes you heard it....daemon....brownnosing....a human guard....that's some nasty shit!
first the "brownnose" target, now knowing of the daemons intentions moved out of range for the jump and charged back into combat at the start line.
DEFENCE OF LESTERHEIM PART 1 conclusion
DAEMON LOSSES: 0
HUMAN TARGET ACHIEVED?: YES
DAEMON TARGET ACHIEVED?: YES
Although we have completed the campaign i shall be posting part 2 tomorrow! So keep your eyes peeled and check back for more of - THE DEFENCE OF LESTERHEIM!