I am super chuffed today with how well that base came out. I decided to carve the edges a bit flatter which definitely makes it sharper and more professional. I undercoated the model grey and then painted the base dark grey and put some basic colors down on the model itself. Luckilly these roman models are beautifully smooth and sleek so they take paint very well. To the contrary the ink seems to have swamped the miniature a bit. Being that i work in full body washes like this all the time i am sure it'll come out lovely in the end.
I also got 99% of the painting done on those cavemen (although it might look like there's lots to do) i have to just do the final overbrush to bring out all of those furs. I have had a lot of fun painting these and the quirky nature of them. You have to forgive the sculpting mistakes with "first ventures" like this when it comes to sculpting but i must say the feet are terribly dissapointing, they're so cloggy and blurred (detail wise) that they're basically not there. It's such a shame.
A long time ago i used to sculpt a bit here and there. One of my favorite mediums to work in was Miliput. It's a fascinating alternative to green stuff and comes in four different versions (as far as i know they're different hardness). I bought some miliput standard for these bases. Miliput is a fraction of the price of green stuff (at about £3.00 for about £15.00 worth of green stuff equivalent) and it really is the actual basis of green stuff. Games workshop created there own "miliput" for citadel and it stuck as an industry mainstay, mainly due to it's destinctive green color, a clever marketing ploy by the evil empire indeed. Many professional sculptors use both green stuff and miliput in their work for three ups, depending on the part of the model they're sculpting.
Miliput mixes faster than green stuff, although if mixed to wet it does cover your hands in a dusty paste, but it washes off really easily. I tend to work it dry then use wet tools after. For this base i squeezed a sausage onto the base and then worked the cobble effect in with a cuticle tool (used during manicures and picked up from pound land for next to nothing in a nail kit). The miliput set to hard in about three hours, but will need to cure overnight for painting. I couldn't wait any longer as i really wanted to see this fighter on his base for reference. It worked out really well and the effect really sells the "feel" of the model. I can't wait to paint this one!
I also got a wash on those cavemen and my black/brown mix worked perfectly bringing to life all those larger flatter skin areas. as with most of my work the proof is really in the pudding, so i can't wait to get this lot done and in the photo booth to show off these whacky sculpts.
BLIND BEGGAR GAMES CAVEMEN
The beauty of aiming at smaller comissions these days is that i get these tiny gems that come across the desk once in a while. Sometimes its a vintage model, sometimes its a unique brand. Today i put the finishing touches on the base coats for these fantastic cartoon cavemen from Blind Beggar games.
They're very fun to paint and i honestly had no idea what i was getting myself in for.
As a big fan of Wallace and Gromit (and all ardman animations) i personally derive a sense of familiarity from them in realtion to that style.
My client (John, a lovely man i met a few years ago in person at a convention who has a jovial disposition and a kindly demeanour and with whom i've had a long running and trusting relationship) wanted them as they are on the kickstarter page, but i cleaned up the style a little making the eyes a bit mroe cartoony and a bit less...creepy?
Once the paint has cured on these models i will get them inked and then get all those lovely cartoony details back up to level with some highlights. i'm thinking a home made black wash for these so that the minor detailing in the low quality sculpting can pop a bit more and all the furry textures come out also providing a little automatic black lining which would suit this gawdy type of miniature.
GANGS OF ROME
My second lot from this same client this week is a Gangs of rome order. This lot will receive a much more naturalistic and realistic paint job with softer and smoother highlights that the cartoony Cavemen.
I personally have some negative thoughts on the gangs of rome pricing model (how it's ridiculous) that i won't share in detail as this blog is about art and the process and not my thoughts on capitolism, however i am glad none the less to get a chance to paint some romans and more specifically civillians as i am not a fan of rank and file roman soliders (work wise) as they can be a pain! (anything uniform can be a pain for quick work, but bright red armor is a buggar to get right en masse). Painting all of these nice warm cloth colors should be a pleasure. I recently read an article about how ancient rome was not white at all but rather an extremely mixed race place. I may ask my client if he fancies a mix of skin tones.
As with all of my orders the romans have a dedicated tray in the workshop that helps me to keep organised. I have stuck them on pennies but my client and i are still communicating about the best approach for basing. I have now received the mdf bases that are required for the game in the post but there is one or two missing and i think maybe the suppliers didn't send them to my client. I am sure we will hash this out soon. In the meantime i attempted to remove a fighter from his tab base with a small saw that my flat mate has. It was a success and he came off smoothly at the bottom of his feet. So i mixed up some miliput and i made a test base in "cobble" finish.
I haven't sculpted in a long time, so that was a very satisfying process.
I can't wait for it to cure so i can drill his feet and get him onto it, and get a test model painted for this lot. I could of course paint a test model as they are but i don't want to get around to removing their tab bases and then ruin any paint jobs (you have to hold them pretty toughly to saw off the bases). So for now i shall progress on this order again soon once we have ironed out the kinks.
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A blog for the w.i.p element of the EZPainter process.