Finishing these romans was a blast. I had such fun whipping through the highlights and painting up those dawby cloth tons and mixed metals. What a group of awesome little dudes (and dudettes). I painted the bases to match the mixed color cobble look of the civilian bases and then i also painted the test models base to match. I went more sparringly on the leaves on these and by jove has it made them look even better. The bigger bushels of leaves look awesome on the group bases but the smll spattering here and there really sells the individual fighters well.
I haven't many major comments on these at their finish point, i think i've said all that needs to be said about them in the previous posts (see ancients categories in the sidebar) but i shall say a few of them where a nightmare to get their weapons to stay on. i don't fully trust (even given all i have tried) that they will stay. I shall inform my client of this. The net man specifically was a nightmare. I hope he makes the journey ok! I shall wrap him in bubble wrap as usual but also use some card around him gfor extra stability during postage.
I have jus tpurchased some of Brother Vinis beautiful resin turtles for my city fight game to act as a ninja gang! I hope indeed he does a splinter model soon!
LINK TO THE SHOP THEY'RE FROM
The sculpts are exquisite. Perhaps the best resins i've ever seen and that's saying something since last week i thought the Knight models resins where (harry potter models) but knight models is not one guy printing presumably at home. How awesome that he manages to get such a highly proffesional finish. There was barely a piece of flash, barely anything broke (and what did was due to my negligence) and they has zero print lines at all. Honestly phenominal.
I got a new sander and a new dremel the other day and i wanted heavy bases for these super lightweight models so i clamped and glued two 2 pence piece for each model and then i took my new sander and set to work like a medieval blacksmith. About 40 minutes later with some res ttime because the pennies got very hot i had some custom and heavy bases for these awesome guys. I can't wait to get them painted and get play testing with them, ninjas jumping all over the bloody shop. It's going to rock.
I have been waiting to get to these trolls for a while and i am so excited to try a new method i pioneered on the dragons. Using images from google i went to my spray booth, picked out three skin tones, a black, two greys, a white and a beige and i slowly and gently built of layers of paint, as though using an airbrush (yet 100 times cheaper, easier, quicker and safer) and i am so pleased with the result. Not only is the blending natural and to be honest kind of perfect for what i had in mind but the paint work was minimal (at this point). Following these images i inked them black with a watered down ink so as to not lose those lovely blends and after these photos where taken i finished them up with some dry brushing, highlighting and picking out of details. I will post the finished results soon as i want to let them sit for a night and come back to them in the morning. this way of painting "big" models isn't just logical but it looks amazing. I cna't get over how well the colors blend and how much like natural skin the finish is.
Our next test game for City Grounds was based in a fantiscal forest fort on the edge of a ruined village. A band of orcs (with a trained warg) decided to push their luck and expand the boundaries of their nearby camp. A small gang of Frogmen hired a few human archers to help with the defence of their tiny town.
THe forest town of the frogmen has lots of high ground and complete defensible walls. Four human archers back up the two frog archers, two spearmen (one with shield) and their leader.
The gang of orcs (our orc model from the last game, in our heads he was coming back to reek revenge!), two shield and sword men, two spearmen and two archers. Acompanying them was our first test cavalry model, a warg! Low defense, high armour and high wounds.
The first few tunrs saw the frog team take defensive formation upon the walls, tower and front door. The orcs advanced slowly as we worked out some pass/fail roll rules meaning that now if you fail one action, but succeed another you may act out the one you succeed, instead of a total failure on a model. At this point in the game we also started pontificating about height advantages on archery, as we had some really high up models.
Our orc leader managed to charge the front door and start laying into it accordingly. The door wasn't strong but a few unlucky rolls and it stood another turn. Meanwhile the orc archers kept firing on the walls and the frogs kept firing back. We deduced that if you are 0-5" above another model, you shoot at the usual category (range bracket) then if you are 5-10/10-15 etc above them you may move down the amount of categories that you are above, e.g. a model three sections up can shoot a model at very long range, but it will count as short range. These rules are still in the works as they could be very OP but given the way the rules work, ranges work and the difficulty of hitting it definitely has a realistic (if not just logical) feel to it.
Much to my shagrin Toms orcs managed to get up to and bash down the door, his spearmen also progressed onto the battlements which we made accesible from all sides so they could be climbed. He also managed to basically jump the wall with his warg and dive into the fray that way, it was chaos. Short range shots being popped off by the humans and frog dropping like flies. We introduced a "brace" rule for miniatures within 2" of the door they wish to defend meaning they can add defence to the structure.
With the door down things where looking grim for the frog team. Fighting on difficult ground (the fallen door) the orc leader had one unlucky round and with fustrations mounting on both sides the game ended in turn 6. I think we where both glad as it began to get comically competetive and because our first game went on forever we decided to cut it off after two hours. When playtesting most of the process is talking and taking notes but even with that in mind this game was certainly smoother and much more fun than the first. The next step before more test games is to make some ruins (generic osgiliath style) for us to play in a proper ruined city.
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A blog for the w.i.p element of the EZPainter process.